The -3 lets you destroy a target creature, and finally, the -6 gives you an emblem that states "whenever you gain life, target opponent loses that much life." Given that this card only costs four mana to cas t, it, like most of Witherbloom, is quite finely balanced and should see plenty of play across Standard and Commander
Build a wide board, ramp into big mana through your dorks instead of mana rocks, and pump your team for a game-ending alpha strike
Obviously, you cant enchant creatures with shroud, though , because those cant be the target of any spells or abilities, including your own
These sets also printed the 11th gate, Gateway Plaza, which was quickly forgotten despite appearing in three consecutive sets